Infite Roll-a-Ball Platformer
A downloadable game for Windows
This project was for my first semester Game Programming exam at Southern Denmark University.
Controls:
WASD to move
Space to jump
LMB to charge cannonfire
The task was to add at least one new mechanic to an official Unity tutorial, that we looked at in class.
I chose Unity's Roll-A-Ball Tutorial, and added:
Ball Rolling (Since Unity's Roll-A-Ball actually does not roll).
Procedural Prefab Instantiation (Platforms).
I gave all the platforms the ability to spawn with a modifier (Crystal jackpot, Bouncepad or a Cannon).
The bouncepad launches the ball upwards on touch (It also makes the next platform spawn further away).
The cannon can be charged and shoot the ball forwards (Rings and a funnel is spawned as a target, the next platform spawns when the ball is inside the funnel).
A dying mechanic (Reloading the scene when falling into the void).
A score counter (Total amount of platforms reached).
A respawn mechanic, that teleports the ball to the latest reached platform, using the crystals as a collectible currency (20 crystals is needed to activate the respawning).
Status | Released |
Platforms | Windows |
Author | Chirses |
Genre | Platformer |
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